Store data in a MonoBehaviour to create presets for other things as prefabs.
## Sample
Code example by [[Caeil]]
### Customclass File
```cs
[System.Serializable]
public customclass : MonoBehaviour
{
public Transform bone;
public Vector3 size;
}
```
### Customclassholder File
```cs
public customclassholder : MonoBehaviour
{
public customclass chestdetails;
public customclass thighdetails;
public customclass hipdetails;
}
```