Store data in a MonoBehaviour to create presets for other things as prefabs. ## Sample Code example by [[Caeil]] ### Customclass File ```cs [System.Serializable] public customclass : MonoBehaviour { public Transform bone; public Vector3 size; } ``` ### Customclassholder File ```cs public customclassholder : MonoBehaviour { public customclass chestdetails; public customclass thighdetails; public customclass hipdetails; } ```